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Data |
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Eight 4-byte entries (one per direction 00-07) used by Build_Entity_Spawn_Record and Apply_Direction_Delta. Each entry holds a Y delta, an X delta, and two further bytes that are copied verbatim into the entity spawn buffer. Indexed as table + (direction × 4).
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| Direction_Animation_Offset_Table | E7AF | DEFB $06,$06,$03,$03,$05,$05,$05,$05 | ||
| E7B7 | DEFB $04,$04,$07,$07,$03,$03,$09,$09 | |||
| E7BF | DEFB $02,$02,$0A,$0A,$02,$02,$0B,$0B | |||
| E7C7 | DEFB $01,$01,$0D,$0D,$00,$00,$0F,$0F | |||
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