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E7AF: Direction Animation Offset Table
Eight 4-byte entries (one per direction 00-07) used by Build_Entity_Spawn_Record and Apply_Direction_Delta. Each entry holds a Y delta, an X delta, and two further bytes that are copied verbatim into the entity spawn buffer. Indexed as table + (direction × 4).
Direction_Animation_Offset_Table E7AF DEFB $06,$06,$03,$03,$05,$05,$05,$05
E7B7 DEFB $04,$04,$07,$07,$03,$03,$09,$09
E7BF DEFB $02,$02,$0A,$0A,$02,$02,$0B,$0B
E7C7 DEFB $01,$01,$0D,$0D,$00,$00,$0F,$0F
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