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EAF7: Enemy Direction Code Table
Sixteen direction-code bytes used by Process_Wall_Bouncing_Enemy to map a packed 4-bit direction index (Y-sign × 4 | X-sign) to a colour attribute byte written into the wall-bouncing enemy record. Indexed as table + BC where BC = (Y_direction & 03) | (X_direction << 2).
Enemy_Direction_Code_Table EAF7 DEFB $25,$26,$24,$24,$25,$25,$24,$25
EAFF DEFB $27,$27,$27,$27,$27,$27,$24,$27
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