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Sixteen direction-code bytes used by Process_Wall_Bouncing_Enemy to map a packed 4-bit direction index (Y-sign × 4 | X-sign) to a colour attribute byte written into the wall-bouncing enemy record. Indexed as table + BC where BC = (Y_direction & 3) | (X_direction << 2).
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| Enemy_Direction_Code_Table | 60151 | DEFB 37,38,36,36,37,37,36,37 | ||
| 60159 | DEFB 39,39,39,39,39,39,36,39 | |||
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