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Routines |
| Prev: F488 | Up: Map | Next: F51D |
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Used by the routines at GameEntryPoint and EBC8.
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| F4EC | CALL ClearScreenBuffer | Call ClearScreenBuffer. | ||
| F4EF | LD A,$46 | Call SetBackgroundColour using INK: YELLOW, PAPER: BLACK (BRIGHT) . | ||
| F4F1 | CALL SetBackgroundColour | |||
| F4F4 | CALL DrawIntroSprites | Call DrawIntroSprites. | ||
| F4F7 | CALL $F637 | Call F637. | ||
| F4FA | LD A,$32 | A=32. | ||
| F4FC | LD ($C4F8),A | Write A to *C4F8. | ||
| F4FF | CALL CheckBreakKey | Call CheckBreakKey. | ||
| F502 | CALL $ECFB | Call ECFB. | ||
| F505 | CALL $ED10 | Call ED10. | ||
| F508 | CALL $ED71 | Call ED71. | ||
| F50B | CALL AnimateIntroSprites | Call AnimateIntroSprites. | ||
| F50E | CALL $F51D | Call F51D. | ||
| F511 | CALL $F5A0 | Call F5A0. | ||
| F514 | LD A,($C4F8) | A=*C4F8. | ||
| F517 | DEC A | Decrease A by one. | ||
| F518 | JR NZ,$F4FC | Jump to F4FC until A is zero. | ||
| F51A | JP $EBC8 | Jump to EBC8. | ||
| Prev: F488 | Up: Map | Next: F51D |