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Routines |
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Used by the routines at ResetPrintState, RenderHUD, PlayerDeath, PlayerDeath_TapeLoadContinue, 60360, 60688, 62382 and 63031.
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| PrintMessaging | 36870 | LD A,(HL) | Fetch the byte from the messaging string. | |||||
| 36871 | CP 31 | Return if the terminator byte was read (31). | ||||||
| 36873 | RET Z | |||||||
| 36874 | CALL PrintDispatch | Call PrintDispatch. | ||||||
| 36877 | INC HL | Increment the messaging pointer by one. | ||||||
| 36878 | JR PrintMessaging | Jump back to PrintMessaging to continue printing. | ||||||
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