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Game status buffer |
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Root of the active player state block (see Swap_Player_State / PlayerDeath_ClearPlayerSlot). Leading bytes hold the packed score for PrintPlayerScore and the prefix compared in CheckScoreAwardLife.
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| Player_1_State | 50179 | DEFB 0 | ||
| 50180 | DEFB 0 | |||
| 50181 | DEFB 0 | |||
| 50182 | DEFB 0 | |||
| 50183 | DEFB 255 | |||
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