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Game status buffer |
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Non-zero when both player slots take part in the current credit session. After a lost life PlayerDeath uses it for Swap_Player_State swap vs same-player loop. Cleared on init after the max wave.
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| TwoPlayerSessionFlag | 50206 | DEFB 0 | ||
| 50207 | DEFB 1 | |||
| Colour_Bar_Column | 50208 | DEFB 0 | ||
| 50209 | DEFB 0,0 | |||
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