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C41E: Two-Player Session Flag
Non-zero when both player slots take part in the current credit session; read by PlayerDeath after a lost life to decide whether to swap with SwapPlayerState again or loop on the same player. Cleared when initialising state for a new game after the maximum wave.
TwoPlayerSessionFlag C41E DEFB $00
C41F DEFB $01,$00,$00,$00,$00,$00,$00,$00
C427 DEFB $06,$00,$00,$00,$00,$00,$00
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