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Game status buffer |
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Non-zero when both player slots take part in the current credit session. After a lost life PlayerDeath uses it for Swap_Player_State swap vs same-player loop. Cleared on init after the max wave.
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| TwoPlayerSessionFlag | C41E | DEFB $00 | ||
| C41F | DEFB $01 | |||
| Colour_Bar_Column | C420 | DEFB $00 | ||
| C421 | DEFB $00,$00 | |||
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