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E5D0: Saved Attributes Block For Cursor
Saves the attributes before painting the players cursor, this allows it to more easily be "undrawn".
Used by the routines at Draw_Cursor and Remove_PlayerCursorAttributes.
SavedAttributesBlock E5D0 DEFB $00,$00,$00,$00
E5D4 DEFB $00,$00,$00,$00
E5D8 DEFB $00,$00,$00,$00
E5DC DEFB $00,$00,$00,$00
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