Routines |
Prev: EA00 | Up: Map | Next: EA2F |
Used by the routines at Game_Initialisation and LevelComplete.
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Print_Score | EA14 | LD B,$13 | B=13. | |
EA16 | LD C,$18 | C=18. | ||
EA18 | CALL Calculate_ScreenBlockAddress | Call Calculate_ScreenBlockAddress. | ||
EA1B | INC H | Increment H by four. | ||
EA1C | INC H | |||
EA1D | INC H | |||
EA1E | INC H | |||
EA1F | LD DE,$D874 | DE=Score_Digit_01. | ||
EA22 | LD IX,$D83A | IX=Time. | ||
EA26 | SET 1,(IX+$00) | Set bit 1 of *IX+00. | ||
EA2A | LD B,$03 | Set the number of digits to display: 03. | ||
EA2C | JP Print_Numbers_0 | Jump to Print_Numbers_0. |
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