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EA2F: Print Level
Used by the routine at Game_Initialisation.
Print_Level EA2F LD B,$0E B=0E.
EA31 LD C,$1C C=1C.
EA33 CALL Calculate_ScreenBlockAddress Call Calculate_ScreenBlockAddress.
EA36 INC H Increment H by four.
EA37 INC H
EA38 INC H
EA39 INC H
EA3A LD DE,$D86E DE=Level.
EA3D LD IX,$D83A IX=Time.
EA41 SET 1,(IX+$00) Set bit 1 of *IX+00.
EA45 LD B,$01 B=01.
EA47 JP Print_Numbers_0 Jump to Print_Numbers_0.
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