Routines |
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Used by the routine at Game_Initialisation.
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Print_Level | EA2F | LD B,$0E | B=0E. | |
EA31 | LD C,$1C | C=1C. | ||
EA33 | CALL Calculate_ScreenBlockAddress | Call Calculate_ScreenBlockAddress. | ||
EA36 | INC H | Increment H by four. | ||
EA37 | INC H | |||
EA38 | INC H | |||
EA39 | INC H | |||
EA3A | LD DE,$D86E | DE=Level. | ||
EA3D | LD IX,$D83A | IX=Time. | ||
EA41 | SET 1,(IX+$00) | Set bit 1 of *IX+00. | ||
EA45 | LD B,$01 | B=01. | ||
EA47 | JP Print_Numbers_0 | Jump to Print_Numbers_0. |
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