Routines |
Prev: F43E | Up: Map | Next: F85D |
Used by the routine at F43E.
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F801 | CP $10 | Jump to Handler_HomeArrow if A is not equal to 10. | ||
F803 | JP NZ,Handler_HomeArrow | |||
F806 | LD A,($E26A) | Jump to Handler_HomeArrow if *E26A is not equal to 00. | ||
F809 | CP $00 | |||
F80B | JP NZ,Handler_HomeArrow | |||
F80E | CALL $E713 | Call E713. | ||
F811 | LD A,($E2C7) | A=*Item_ID. | ||
F814 | CP $00 | Jump to Handler_HomeArrow if A is equal to 00. | ||
F816 | JP Z,Handler_HomeArrow | |||
F819 | LD ($E26A),A | Write A to *E26A. | ||
F81C | HALT | Halt operation (suspend CPU until the next interrupt) three times. | ||
F81D | HALT | |||
F81E | HALT | |||
F81F | CP $15 | Jump to SetSpriteBank_BufferImage if A is lower than 15. | ||
F821 | JP M,SetSpriteBank_BufferImage | |||
F824 | CP $29 | Jump to SetSpriteBank_01 if A is lower than 29. | ||
F826 | JP M,SetSpriteBank_01 | |||
F829 | CP $3D | Jump to SetSpriteBank_02 if A is lower than 3D. | ||
F82B | JP M,SetSpriteBank_02 | |||
Else, use GraphicsData_Items_01 as the default spritesheet.
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F82E | LD HL,$AC24 | HL=GraphicsData_Items_01. | ||
Set the active spritesheet.
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WriteSpriteBank | F831 | LD ($E2C8),HL | Write HL to *Item_SpriteBank. | |
F834 | CALL Draw_Tile | Call Draw_Tile. | ||
F837 | CALL $DA0B | Call DA0B. | ||
F83A | LD HL,($E5B0) | HL=*E5B0. | ||
F83D | INC HL | Increment HL by one. | ||
F83E | LD ($E5B0),HL | Write HL to *E5B0. | ||
F841 | LD B,$00 | B=00. | ||
F843 | LD A,$06 | Write 06 to *DestinationCursor_X_Position. | ||
F845 | LD ($D82D),A | |||
F848 | JP $F46E | Jump to F46E. | ||
Set the spritebank to the buffer image (containing the image tiles).
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SetSpriteBank_BufferImage | F84B | CALL $DFB2 | Call DFB2. | |
F84E | LD HL,$A0E3 | HL=Buffer_Image. | ||
F851 | JR WriteSpriteBank | Jump to WriteSpriteBank. | ||
Set spritebank 01.
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SetSpriteBank_01 | F853 | LD HL,$AC24 | HL=GraphicsData_Items_01. | |
F856 | JR WriteSpriteBank | Jump to WriteSpriteBank. | ||
Set spritebank 02.
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SetSpriteBank_02 | F858 | LD HL,$B765 | HL=GraphicsData_Items_02. | |
F85B | JR WriteSpriteBank | Jump to WriteSpriteBank. |
Prev: F43E | Up: Map | Next: F85D |