Bombs Don't Explode
POKE F3B1,18
Alters the relative jump statement:
F3AC LD A,(D838) Jump to F428 if *Bomb is equal to 00.
F3AF CP 00
F3B1 JR Z,F428
To not be conditional:
F3B1 JR F428
Infinite Lives
POKE D47D,63
POKE D47E,02
This alters the line which references Lives:
D47C LD HL,D827 Decrease *Lives by one.
D47F DEC (HL)
D480 JP Z,D4D6 Jump to D4D6 if the player is out of lives.
To instead reference an unalterable address in ROM:
LD HL,0263
Infinite Lives (alternative)
POKE D47F,B6
This alters the line which would otherwise decrease Lives:
D47C LD HL,D827 Decrease *Lives by one.
D47F DEC (HL)
D480 JP Z,D4D6 Jump to D4D6 if the player is out of lives.
To instead run an OR on HL:
D47F OR (HL)
Infinite Time
POKE F3A3,18
Alters the relative jump statement:
F39E LD HL,D83A Jump to F3AC if bit 4 of *Time is not set.
F3A1 BIT 4,(HL)
F3A3 JR Z,F3AC
To not be conditional:
F3A3 JR F3AC