Address Length Description
43902 12
Pointer To Active Player
43914 1
Game Flags
Bits
0 1 2 3
On High Score table To-do To-do To-do
4 5 6 7
Active player 1UP or 2UP 1UP In-Play 2UP In-Play
45123 48
High Score Table
49776 2
Number Of Bins String
Points to the string which contains the number of bins to collect for the current street.
Messaging_Five
Messaging_Six
Messaging_Seven
Messaging_Eight
Messaging_Nine
Messaging_Ten
Messaging_Twelve
49778 2
Time Remaining
Time Remaining equates to how much bonus the player receives when the level is completed. Stored as e.g.
Location Value
49778 80
49779 2
For "250" seconds/ bonus points remaining.
49780 2
Game status buffer entry at C274
49782 1
Game status buffer entry at C276
49783 2
Game status buffer entry at C277
49785 1
Game status buffer entry at C279
49786 1
Game status buffer entry at C27A
49787 2
Game status buffer entry at C27B
49789 2
Game status buffer entry at C27D
49791 1
Game status buffer entry at C27F
49806 2
Game status buffer entry at C28E
49808 1
Game status buffer entry at C290
49809 1
Game status buffer entry at C291
49810 1
Game status buffer entry at C292
49811 52
Game status buffer entry at C293
49863 5
Game status buffer entry at C2C7
49868 8
Game status buffer entry at C2CC
49876 26
Game status buffer entry at C2D4
49902 111
Game status buffer entry at C2EE
50013 17
Game status buffer entry at C35D
50030 7
Game status buffer entry at C36E
50037 17
Game status buffer entry at C375
50054 1
Game status buffer entry at C386
50055 1
Game status buffer entry at C387
50056 1
Game status buffer entry at C388
50057 1
Game status buffer entry at C389
50058 2
Bonus Messaging
50060 1
Game status buffer entry at C38C
50061 1830
Game status buffer entry at C38D
52118 3
Active Players Score
The current players score for display. Stored as e.g.
Location Value
52118 51
52119 34
52120 17
For a score of "112233" points.
52121 3
Inactive Players Score
See ActivePlayer_Score for explanation.