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Routines |
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The address which the tape loader jumps to once the game has been loaded. It disables interrupts, puts the stack just below ReversedByteTable, and starts the game.
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Disable interrupts and start the game.
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| GameEntry | 6300 | DI | Disable interrupts. | |
| 6301 | LD SP,$F100 | Set the stack pointer to ReversedByteTable. | ||
| 6304 | NOP | No operation. | ||
| 6305 | JP StartGame | Jump to StartGame. | ||
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View the equivalent code in;
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