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Routines |
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The address which the tape loader jumps to once the game has been loaded. It disables interrupts, puts the stack just below ReversedByteTable, and starts the game.
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Disable interrupts and start the game.
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| GameEntry | 25344 | DI | Disable interrupts. | |
| 25345 | LD SP,61696 | Set the stack pointer to ReversedByteTable. | ||
| 25348 | NOP | No operation. | ||
| 25349 | JP StartGame | Jump to StartGame. | ||
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View the equivalent code in;
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