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Routines |
| Prev: A631 | Up: Map | Next: A650 |
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Used by the routines at HandleEndingRobotBottom and HandleAttackingTool.
Clears the game variables from WipedAreaCount onwards, so RandomSeed1, FrameCounter, ControlMethod and RandomSeed2 are kept.
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Clear the variables of the last game.
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| RestartGame | A647 | LD HL,$5B08 | Point HL at WipedAreaCount. | |
| A64A | LD BC,$0780 | Set the number of bytes to 0780. | ||
| A64D | CALL FillMemory | Call FillMemory. | ||
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Continue on to InitialiseGame.
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| Prev: A631 | Up: Map | Next: A650 |