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Routines |
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Used by the routine at RunGame.
Clears bit 5 of the flags of every object, once the screen has been refreshed.
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Clear the wipe flag of every object.
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| ResetWipeFlags | A7DC | LD B,$38 | Set the number of objects to 38. | |
| A7DE | LD DE,$0020 | Set DE to 0020. | ||
| A7E1 | LD HL,$5B8F | Point HL at PlayerBottomObject_Flags. | ||
| ResetWipeFlags_Loop | A7E4 | RES 5,(HL) | Reset bit 5 of the flags. | |
| A7E6 | ADD HL,DE | Move on to the next object. | ||
| A7E7 | DJNZ ResetWipeFlags_Loop | Jump to ResetWipeFlags_Loop until all of the objects are done. | ||
| A7E9 | RET | Return. | ||
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View the equivalent code in;
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