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Routines |
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Used by the routines at HandlePlayerLegs and HandleTurningLegs.
Reads the controls that the player is using and stores them in ControlsPressed. The controls are made into a byte, with bit 0 for left, bit 1 for right, bit 2 for walking forward, bit 3 for jumping and bit 4 for picking up and dropping an object. Bit 5 is set by ReadControls_Finish. No controls are read while the game over scene is shown or the game has been completed.
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Pick the reader from ControlMethod.
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| ReadControls | C8FF | LD A,($5B23) | Fetch GameCompletedFlag. | |||||
| C902 | LD C,A | Copy it to C. | ||||||
| C903 | LD A,($5B24) | Fetch GameOverFlag. | ||||||
| C906 | OR C | Merge C. | ||||||
| C907 | LD C,$00 | Set C to 00. | ||||||
| C909 | JP NZ,ReadControls_Finish | Jump to ReadControls_Finish if they are not zero. | ||||||
| C90C | LD A,($5B04) | Fetch ControlMethod. | ||||||
| C90F | RRCA | Rotate bits 1 and 2 into bits 0 and 1. | ||||||
| C910 | AND %00000011 | Keep only bits 0 and 1. | ||||||
| C912 | JP Z,ReadKeyboard | Jump to ReadKeyboard if they are zero. | ||||||
| C915 | DEC A | Decrement A. | ||||||
| C916 | JR Z,ReadKempstonJoystick | Jump to ReadKempstonJoystick if it is zero. | ||||||
| C918 | DEC A | Decrement A. | ||||||
| C919 | JR Z,ReadCursorJoystick | Jump to ReadCursorJoystick if it is zero. | ||||||
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Continue on to ReadInterface2Joystick.
View the equivalent code in;
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