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Routines |
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Used by the routines at HandlePlayerLegs and HandleTurningLegs.
Reads the controls that the player is using and stores them in ControlsPressed. The controls are made into a byte, with bit 0 for left, bit 1 for right, bit 2 for walking forward, bit 3 for jumping and bit 4 for picking up and dropping an object. Bit 5 is set by ReadControls_Finish. No controls are read while the game over scene is shown or the game has been completed.
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Pick the reader from ControlMethod.
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| ReadControls | 51455 | LD A,(23331) | Fetch GameCompletedFlag. | |||||
| 51458 | LD C,A | Copy it to C. | ||||||
| 51459 | LD A,(23332) | Fetch GameOverFlag. | ||||||
| 51462 | OR C | Merge C. | ||||||
| 51463 | LD C,0 | Set C to 0. | ||||||
| 51465 | JP NZ,ReadControls_Finish | Jump to ReadControls_Finish if they are not zero. | ||||||
| 51468 | LD A,(23300) | Fetch ControlMethod. | ||||||
| 51471 | RRCA | Rotate bits 1 and 2 into bits 0 and 1. | ||||||
| 51472 | AND %00000011 | Keep only bits 0 and 1. | ||||||
| 51474 | JP Z,ReadKeyboard | Jump to ReadKeyboard if they are zero. | ||||||
| 51477 | DEC A | Decrement A. | ||||||
| 51478 | JR Z,ReadKempstonJoystick | Jump to ReadKempstonJoystick if it is zero. | ||||||
| 51480 | DEC A | Decrement A. | ||||||
| 51481 | JR Z,ReadCursorJoystick | Jump to ReadCursorJoystick if it is zero. | ||||||
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Continue on to ReadInterface2Joystick.
View the equivalent code in;
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