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CA5D: Initial Player Data
The first eight bytes of each object of the player at the start of the game: the sprite number, the x, y and z positions, the width, the depth, the height and the flags.
InitialPlayerData CA5D DEFB $38,$80,$80,$40,$07,$07,$0C,$1C The bottom half, which is a sparkle, at the middle of the room, with a height of 0C.
CA65 DEFB $38,$80,$80,$4C,$07,$07,$0B,$1C The top half, which is a sparkle too, 0C higher than the bottom half and with a height of 0B.
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