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Game status buffer |
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A copy of the two objects of the player, as they were when the player entered the room (or as they are at the start of the game), which is put back by LoseLife when a life is lost. The first 20 bytes are the bottom half and the last 20 bytes are the top half. The byte at CA25 is the room number of the bottom half, and the byte at CA45 that of the top half. The byte at CA2D is the sprite that the bottom half will have when it appears, and the byte at CA4D is the sprite that the top half will have.
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| PlayerCopy | CA1D | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The bottom half. | |
| CA25 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CA2D | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CA35 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| PlayerCopy_TopHalf | CA3D | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The top half. | |
| CA45 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CA4D | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CA55 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
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