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Routines |
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The handler for a block which collapses (object 45). When something stands on it the block turns into a sparkle (object 64) and disappears.
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Collapse if something is standing on the block.
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| HandleCollapsingBlock | 45708 | CALL SetPixelAdjustments | Call SetPixelAdjustments. | |||||
| 45711 | BIT 3,(IX+13) | Test bit 3 of the state. | ||||||
| 45715 | RES 3,(IX+13) | Reset bit 3 of the state. | ||||||
| 45719 | RET Z | Return if nothing was standing on the block. | ||||||
| 45720 | LD (IX+0),64 | Write 64 as the sprite number. | ||||||
| 45724 | JP HandleSparkle | Jump to HandleSparkle. | ||||||
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View the equivalent code in;
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| Prev: 45702 | Up: Map | Next: 45727 |