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45988: Handle Sparkle
Used by the routine at HandleCollapsingBlock.
The handler for the sparkles (objects 48 to 54 and 64). Each time it is called the sparkle moves on to the next of its animation frames and a sparkle sound is played.
Input
IX The address of the object
Step the frame and play the sparkle.
HandleSparkle 45988 CALL SetPixelAdjustments_Sparkle Call SetPixelAdjustments_Sparkle.
45991 INC (IX+0) Increment the sprite number.
This entry point is used by the routine at TurnIntoSparkle.
HandleSparkle_PlaySound 45994 CALL PlaySparkleSound Call PlaySparkleSound.
45997 JP SetWipeAndDrawFlags Jump to SetWipeAndDrawFlags.
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