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Routines |
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The handler for the sparkles in which the player appears at the start of a life (objects 56 to 62). On every other frame it moves on to the next of the animation frames and plays a sound.
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Advance the sparkle on every other frame.
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| HandlePlayerAppearing | 48240 | CALL SetPixelAdjustments_Appearing | Call SetPixelAdjustments_Appearing. | |||||
| 48243 | LD A,(23298) | Fetch FrameCounter. | ||||||
| 48246 | CPL | Invert it. | ||||||
| 48247 | AND %00000001 | Keep only bit 0. | ||||||
| 48249 | RET NZ | Return on every other frame. | ||||||
| 48250 | INC (IX+0) | Move on to the next sprite number. | ||||||
| 48253 | CALL PlayAppearingSound | Call PlayAppearingSound. | ||||||
| 48256 | JP SetWipeAndDrawFlags | Jump to SetWipeAndDrawFlags. | ||||||
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View the equivalent code in;
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