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49067: Set Wipe And Draw Flags
Input
IX The address of the object
Set the wipe and draw bits, then flag overlaps.
SetWipeAndDrawFlags 49067 LD A,(IX+7) Fetch the flags of the object.
49070 OR %00110000 Set bits 4 and 5.
49072 LD (IX+7),A Store the flags.
49075 JP FlagOverlappingObjects Jump to FlagOverlappingObjects.
View the equivalent code in;
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