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Routines |
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Used by the routine at BlockMovement.
Stops an object from going through the floor. If the z position of the object after it has moved is below the floor of the room, the object is flagged as blocked along z, and its speed along z is brought closer to zero until the object no longer goes through the floor.
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Test the floor and slow z.
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| StopObjectAtFloor | 50007 | LD A,(23310) | Fetch FloorHeight. | |||||||||||
| 50010 | LD D,A | Copy it to D. | ||||||||||||
| StopObjectAtFloor_Test | 50011 | LD A,(IX+3) | Fetch the z position of the object. | |||||||||||
| 50014 | ADD A,H | Return if the object does not end up below the floor. | ||||||||||||
| 50015 | CP D | |||||||||||||
| 50016 | RET NC | |||||||||||||
| 50017 | SET 2,(IX+12) | Set bit 2 of the collision flags. | ||||||||||||
| 50021 | LD A,H | Copy H to A. | ||||||||||||
| 50022 | CALL BringSpeedCloserToZero | Call BringSpeedCloserToZero. | ||||||||||||
| 50025 | LD H,A | Copy it to H. | ||||||||||||
| 50026 | JR NZ,StopObjectAtFloor_Test | Jump to StopObjectAtFloor_Test if it is not zero. | ||||||||||||
| 50028 | RET | Return. | ||||||||||||
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View the equivalent code in;
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