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Routines |
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The handler for the pop (sprite IDs 6C to 6F) that is left when a creature is hit. The counter at offset 0E which was started at 10 by PopCreature, is counted down and the bottom two bits choose the frame of the animation. The pop is removed when the counter reaches zero.
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| HandlerPop | 8787 | CALL StoreEntity | Call StoreEntity to save the position of the pop. | |||||
| 878A | LD A,($EA91) | Fetch the room of the player from PlayerRoom. | ||||||
| 878D | CP (IX+$01) | Jump to CountDownCreature if the pop is not in the same room as the player. | ||||||
| 8790 | JP NZ,CountDownCreature | |||||||
| 8793 | DEC (IX+$0E) | Decrease the counter at offset 0E by one. | ||||||
| 8796 | JP Z,HandlerWeapon_Expire | Jump to HandlerWeapon_Expire if it has reached zero, to remove the pop. | ||||||
| 8799 | LD A,(IX+$0E) | Fetch the counter. | ||||||
| 879C | AND %00000011 | Keep only bits 0-1. | ||||||
| 879E | ADD A,$6C | Add 6C to get the sprite ID of the pop. | ||||||
| 87A0 | LD (IX+$00),A | Update the sprite ID of the pop. | ||||||
| 87A3 | JP HandlerCharacter_Display | Jump to HandlerCharacter_Display to display the pop. | ||||||
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