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Data |
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The entity that PreparePlayer copies to Player for a new life. The room and the sprite ID at the end are filled in before it is copied.
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| PlayerTemplate | 9481 | DEFB $66 | Sprite ID: 66 (the player appearing, see HandlerPlayerAppearing). | |
| 9482 | DEFB $00 | The room (written by PreparePlayer). | ||
| 9483 | DEFB $00 | Offset 02. | ||
| 9484 | DEFB $60 | The X position. | ||
| 9485 | DEFB $68 | The Y position. | ||
| 9486 | DEFB $47 | The attribute. | ||
| 9487 | DEFB $FF | The number of rows drawn so far (see HandlerPlayerAppearing). | ||
| 9488 | DEFB $00 | The sprite ID of the character (written by PreparePlayer). | ||
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