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9481: Player Template
The entity that PreparePlayer copies to Player for a new life. The room and the sprite ID at the end are filled in before it is copied.
PlayerTemplate 9481 DEFB $66 Sprite ID: 66 (the player appearing, see HandlerPlayerAppearing).
9482 DEFB $00 The room (written by PreparePlayer).
9483 DEFB $00 Offset 02.
9484 DEFB $60 The X position.
9485 DEFB $68 The Y position.
9486 DEFB $47 The attribute.
9487 DEFB $FF The number of rows drawn so far (see HandlerPlayerAppearing).
9488 DEFB $00 The sprite ID of the character (written by PreparePlayer).
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