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Data |
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The entity that PreparePlayer copies to Player for a new life. The room and the sprite ID at the end are filled in before it is copied.
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| PlayerTemplate | 38017 | DEFB 102 | Sprite ID: 102 (the player appearing, see HandlerPlayerAppearing). | |
| 38018 | DEFB 0 | The room (written by PreparePlayer). | ||
| 38019 | DEFB 0 | Offset 2. | ||
| 38020 | DEFB 96 | The X position. | ||
| 38021 | DEFB 104 | The Y position. | ||
| 38022 | DEFB 71 | The attribute. | ||
| 38023 | DEFB 255 | The number of rows drawn so far (see HandlerPlayerAppearing). | ||
| 38024 | DEFB 0 | The sprite ID of the character (written by PreparePlayer). | ||
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