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BB60: Sprite: Fireball
The Fireball sprites. There are four frames in this block, each 0F pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 34 to 37 (see SpritesTable).
Frame 1.
Sprite_Fireball_1 BB60 DEFB $0F Height = 0F pixels.
BB61 DEFB $00,$00 fireball-01
BB63 DEFB $00,$00
BB65 DEFB $00,$00
BB67 DEFB $00,$24
BB69 DEFB $00,$80
BB6B DEFB $09,$80
BB6D DEFB $02,$D0
BB6F DEFB $0D,$60
BB71 DEFB $06,$F0
BB73 DEFB $43,$42
BB75 DEFB $05,$A0
BB77 DEFB $12,$A0
BB79 DEFB $00,$00
BB7B DEFB $00,$00
BB7D DEFB $01,$00
Frame 2.
Sprite_Fireball_2 BB7F DEFB $0F Height = 0F pixels.
BB80 DEFB $00,$00 fireball-02
BB82 DEFB $00,$08
BB84 DEFB $00,$00
BB86 DEFB $20,$80
BB88 DEFB $01,$00
BB8A DEFB $03,$A0
BB8C DEFB $02,$08
BB8E DEFB $15,$F0
BB90 DEFB $05,$A8
BB92 DEFB $06,$60
BB94 DEFB $01,$80
BB96 DEFB $08,$20
BB98 DEFB $04,$80
BB9A DEFB $00,$10
BB9C DEFB $00,$00
Frame 3.
Sprite_Fireball_3 BB9E DEFB $0F Height = 0F pixels.
BB9F DEFB $00,$00 fireball-03
BBA1 DEFB $00,$80
BBA3 DEFB $00,$00
BBA5 DEFB $01,$00
BBA7 DEFB $04,$10
BBA9 DEFB $01,$82
BBAB DEFB $03,$60
BBAD DEFB $45,$68
BBAF DEFB $0E,$B0
BBB1 DEFB $07,$42
BBB3 DEFB $09,$90
BBB5 DEFB $01,$00
BBB7 DEFB $20,$00
BBB9 DEFB $00,$08
BBBB DEFB $10,$80
Frame 4.
Sprite_Fireball_4 BBBD DEFB $0F Height = 0F pixels.
BBBE DEFB $00,$00 fireball-04
BBC0 DEFB $01,$00
BBC2 DEFB $10,$04
BBC4 DEFB $00,$00
BBC6 DEFB $00,$40
BBC8 DEFB $01,$90
BBCA DEFB $07,$40
BBCC DEFB $05,$E2
BBCE DEFB $17,$68
BBD0 DEFB $03,$C0
BBD2 DEFB $09,$C0
BBD4 DEFB $00,$02
BBD6 DEFB $01,$00
BBD8 DEFB $00,$00
BBDA DEFB $00,$00
fireball
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