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BA58: Sprite: Axe
The Axe sprites. There are eight frames in this block, each 10 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 40 to 47 (see SpritesTable).
Frame 1.
Sprite_Axe_1 BA58 DEFB $10 Height = 10 pixels.
BA59 DEFB $00,$00 axe-01
BA5B DEFB $00,$00
BA5D DEFB $3C,$00
BA5F DEFB $7E,$00
BA61 DEFB $C3,$00
BA63 DEFB $3C,$00
BA65 DEFB $18,$00
BA67 DEFB $3D,$FF
BA69 DEFB $3D,$FF
BA6B DEFB $00,$00
BA6D DEFB $00,$00
BA6F DEFB $00,$00
BA71 DEFB $00,$00
BA73 DEFB $00,$00
BA75 DEFB $00,$00
BA77 DEFB $00,$00
Frame 2.
Sprite_Axe_2 BA79 DEFB $10 Height = 10 pixels.
BA7A DEFB $00,$00 axe-02
BA7C DEFB $00,$04
BA7E DEFB $00,$0E
BA80 DEFB $00,$1C
BA82 DEFB $00,$38
BA84 DEFB $3C,$70
BA86 DEFB $60,$E0
BA88 DEFB $D9,$C0
BA8A DEFB $BA,$80
BA8C DEFB $BF,$00
BA8E DEFB $8E,$00
BA90 DEFB $1C,$00
BA92 DEFB $08,$00
BA94 DEFB $00,$00
BA96 DEFB $00,$00
BA98 DEFB $00,$00
Frame 3.
Sprite_Axe_3 BA9A DEFB $10 Height = 10 pixels.
BA9B DEFB $01,$80 axe-03
BA9D DEFB $01,$80
BA9F DEFB $01,$80
BAA1 DEFB $01,$80
BAA3 DEFB $01,$80
BAA5 DEFB $01,$80
BAA7 DEFB $01,$80
BAA9 DEFB $01,$80
BAAB DEFB $09,$80
BAAD DEFB $18,$00
BAAF DEFB $35,$80
BAB1 DEFB $37,$80
BAB3 DEFB $37,$80
BAB5 DEFB $35,$80
BAB7 DEFB $18,$00
BAB9 DEFB $08,$00
Frame 4.
Sprite_Axe_4 BABB DEFB $10 Height = 10 pixels.
BABC DEFB $00,$00 axe-04
BABE DEFB $20,$00
BAC0 DEFB $70,$00
BAC2 DEFB $38,$00
BAC4 DEFB $1C,$00
BAC6 DEFB $0E,$00
BAC8 DEFB $07,$00
BACA DEFB $03,$80
BACC DEFB $01,$40
BACE DEFB $00,$E0
BAD0 DEFB $04,$70
BAD2 DEFB $05,$F8
BAD4 DEFB $05,$D0
BAD6 DEFB $06,$C0
BAD8 DEFB $03,$00
BADA DEFB $01,$E0
Frame 5.
Sprite_Axe_5 BADC DEFB $10 Height = 10 pixels.
BADD DEFB $00,$00 axe-05
BADF DEFB $00,$00
BAE1 DEFB $00,$00
BAE3 DEFB $00,$00
BAE5 DEFB $00,$00
BAE7 DEFB $00,$00
BAE9 DEFB $00,$00
BAEB DEFB $FF,$BC
BAED DEFB $FF,$BC
BAEF DEFB $00,$18
BAF1 DEFB $00,$3C
BAF3 DEFB $00,$C3
BAF5 DEFB $00,$7E
BAF7 DEFB $00,$3C
BAF9 DEFB $00,$00
BAFB DEFB $00,$00
Frame 6.
Sprite_Axe_6 BAFD DEFB $10 Height = 10 pixels.
BAFE DEFB $00,$00 axe-06
BB00 DEFB $00,$00
BB02 DEFB $00,$00
BB04 DEFB $00,$10
BB06 DEFB $00,$38
BB08 DEFB $00,$71
BB0A DEFB $00,$FD
BB0C DEFB $01,$5D
BB0E DEFB $03,$9B
BB10 DEFB $07,$06
BB12 DEFB $0E,$3C
BB14 DEFB $1C,$00
BB16 DEFB $38,$00
BB18 DEFB $70,$00
BB1A DEFB $20,$00
BB1C DEFB $00,$00
Frame 7.
Sprite_Axe_7 BB1E DEFB $10 Height = 10 pixels.
BB1F DEFB $00,$10 axe-07
BB21 DEFB $00,$18
BB23 DEFB $01,$AC
BB25 DEFB $01,$EC
BB27 DEFB $01,$EC
BB29 DEFB $01,$AC
BB2B DEFB $00,$18
BB2D DEFB $01,$90
BB2F DEFB $01,$80
BB31 DEFB $01,$80
BB33 DEFB $01,$80
BB35 DEFB $01,$80
BB37 DEFB $01,$80
BB39 DEFB $01,$80
BB3B DEFB $01,$80
BB3D DEFB $01,$80
Frame 8.
Sprite_Axe_8 BB3F DEFB $10 Height = 10 pixels.
BB40 DEFB $07,$80 axe-08
BB42 DEFB $00,$C0
BB44 DEFB $03,$60
BB46 DEFB $0B,$A0
BB48 DEFB $1F,$A0
BB4A DEFB $0E,$20
BB4C DEFB $07,$00
BB4E DEFB $02,$80
BB50 DEFB $01,$C0
BB52 DEFB $00,$E0
BB54 DEFB $00,$70
BB56 DEFB $00,$38
BB58 DEFB $00,$1C
BB5A DEFB $00,$0E
BB5C DEFB $00,$04
BB5E DEFB $00,$00
axe
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