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BC70: Sprite: Kempston
The Kempston sprites. There are two frames in this block, each 17 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 4A and 4B (see SpritesTable).
Left.
Sprite_Joystick_Left BC70 DEFB $17 Height = 17 pixels.
BC71 DEFB $00,$C7 kempston-left
BC73 DEFB $01,$8F
BC75 DEFB $03,$1F
BC77 DEFB $00,$00
BC79 DEFB $03,$1F
BC7B DEFB $01,$8F
BC7D DEFB $00,$C7
BC7F DEFB $00,$00
BC81 DEFB $00,$33
BC83 DEFB $00,$0B
BC85 DEFB $00,$0B
BC87 DEFB $00,$0B
BC89 DEFB $00,$01
BC8B DEFB $00,$01
BC8D DEFB $00,$00
BC8F DEFB $00,$03
BC91 DEFB $00,$07
BC93 DEFB $00,$0F
BC95 DEFB $00,$09
BC97 DEFB $00,$09
BC99 DEFB $00,$0C
BC9B DEFB $00,$06
BC9D DEFB $00,$03
Right.
Sprite_Joystick_Right BC9F DEFB $17 Height = 17 pixels.
BCA0 DEFB $FF,$00 kempston-right
BCA2 DEFB $FF,$80
BCA4 DEFB $FF,$C0
BCA6 DEFB $00,$00
BCA8 DEFB $FF,$C0
BCAA DEFB $FF,$80
BCAC DEFB $FF,$00
BCAE DEFB $00,$00
BCB0 DEFB $FC,$00
BCB2 DEFB $F0,$00
BCB4 DEFB $F0,$00
BCB6 DEFB $F0,$00
BCB8 DEFB $80,$00
BCBA DEFB $80,$00
BCBC DEFB $00,$00
BCBE DEFB $C0,$00
BCC0 DEFB $E0,$00
BCC2 DEFB $F0,$00
BCC4 DEFB $F0,$00
BCC6 DEFB $F0,$00
BCC8 DEFB $70,$00
BCCA DEFB $60,$00
BCCC DEFB $C0,$00
Output:
kempston-left kempston-right
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