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C5F8: Sprite: Pop
The Pop sprites. There are four frames in this block, with heights of 0B 0D 0F and 10 pixels. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 6C to 6F (see SpritesTable).
Frame 1.
Sprite_Pop_1 C5F8 DEFB $0B Height = 0B pixels.
C5F9 DEFB $00,$00 pop-01
C5FB DEFB $00,$00
C5FD DEFB $00,$00
C5FF DEFB $00,$00
C601 DEFB $00,$00
C603 DEFB $03,$40
C605 DEFB $05,$C0
C607 DEFB $07,$60
C609 DEFB $06,$A0
C60B DEFB $03,$C0
C60D DEFB $01,$00
Frame 2.
Sprite_Pop_2 C60F DEFB $0D Height = 0D pixels.
C610 DEFB $00,$00 pop-02
C612 DEFB $00,$00
C614 DEFB $00,$00
C616 DEFB $00,$80
C618 DEFB $01,$A0
C61A DEFB $0B,$48
C61C DEFB $02,$F0
C61E DEFB $1F,$40
C620 DEFB $06,$F8
C622 DEFB $07,$B0
C624 DEFB $09,$C8
C626 DEFB $02,$A0
C628 DEFB $02,$90
Frame 3.
Sprite_Pop_3 C62A DEFB $0F Height = 0F pixels.
C62B DEFB $00,$00 pop-03
C62D DEFB $05,$00
C62F DEFB $11,$10
C631 DEFB $09,$10
C633 DEFB $04,$24
C635 DEFB $38,$08
C637 DEFB $00,$10
C639 DEFB $70,$00
C63B DEFB $00,$0E
C63D DEFB $10,$00
C63F DEFB $64,$2C
C641 DEFB $0A,$92
C643 DEFB $12,$A8
C645 DEFB $02,$80
C647 DEFB $00,$80
Frame 4.
Sprite_Pop_4 C649 DEFB $10 Height = 10 pixels.
C64A DEFB $01,$00 pop-04
C64C DEFB $11,$10
C64E DEFB $08,$20
C650 DEFB $00,$02
C652 DEFB $40,$04
C654 DEFB $20,$00
C656 DEFB $00,$00
C658 DEFB $C0,$00
C65A DEFB $00,$03
C65C DEFB $00,$00
C65E DEFB $40,$02
C660 DEFB $80,$01
C662 DEFB $00,$00
C664 DEFB $20,$04
C666 DEFB $44,$82
C668 DEFB $04,$80
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