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CC6C: Sprite: Devil
The Devil sprites. There are three frames in this block, each 18 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 78 to 7B (see SpritesTable). There are more IDs than frames, as some of the frames are used by more than one ID.
Frame 1.
Sprite_Devil_1 CC6C DEFB $18 Height = 18 pixels.
CC6D DEFB $0C,$07 devil-01
CC6F DEFB $0C,$63
CC71 DEFB $00,$65
CC73 DEFB $0C,$04
CC75 DEFB $0C,$EC
CC77 DEFB $0E,$F8
CC79 DEFB $0F,$D0
CC7B DEFB $0F,$C0
CC7D DEFB $05,$40
CC7F DEFB $0B,$A0
CC81 DEFB $0D,$60
CC83 DEFB $AB,$A8
CC85 DEFB $FF,$FF
CC87 DEFB $3F,$FC
CC89 DEFB $07,$C0
CC8B DEFB $0A,$A0
CC8D DEFB $11,$10
CC8F DEFB $14,$50
CC91 DEFB $16,$D0
CC93 DEFB $31,$18
CC95 DEFB $7B,$BC
CC97 DEFB $6F,$EC
CC99 DEFB $47,$C4
CC9B DEFB $40,$04
Frame 2.
Sprite_Devil_2 CC9D DEFB $18 Height = 18 pixels.
CC9E DEFB $06,$C7 devil-02
CCA0 DEFB $06,$C3
CCA2 DEFB $00,$05
CCA4 DEFB $06,$C4
CCA6 DEFB $06,$CC
CCA8 DEFB $06,$D8
CCAA DEFB $07,$D0
CCAC DEFB $07,$C0
CCAE DEFB $05,$40
CCB0 DEFB $0B,$A0
CCB2 DEFB $0D,$60
CCB4 DEFB $AB,$AA
CCB6 DEFB $FF,$FE
CCB8 DEFB $3F,$F8
CCBA DEFB $07,$C0
CCBC DEFB $0A,$A0
CCBE DEFB $11,$10
CCC0 DEFB $14,$50
CCC2 DEFB $16,$D0
CCC4 DEFB $31,$18
CCC6 DEFB $7B,$BC
CCC8 DEFB $6F,$EC
CCCA DEFB $47,$C4
CCCC DEFB $40,$04
Frame 3.
Sprite_Devil_3 CCCE DEFB $18 Height = 18 pixels.
CCCF DEFB $00,$37 devil-03
CCD1 DEFB $06,$33
CCD3 DEFB $06,$05
CCD5 DEFB $00,$34
CCD7 DEFB $07,$3C
CCD9 DEFB $07,$78
CCDB DEFB $03,$F0
CCDD DEFB $07,$F0
CCDF DEFB $02,$A0
CCE1 DEFB $05,$D0
CCE3 DEFB $06,$B0
CCE5 DEFB $A5,$D5
CCE7 DEFB $FF,$FF
CCE9 DEFB $3F,$FC
CCEB DEFB $03,$E0
CCED DEFB $05,$50
CCEF DEFB $08,$88
CCF1 DEFB $0A,$28
CCF3 DEFB $0B,$68
CCF5 DEFB $18,$8C
CCF7 DEFB $39,$CE
CCF9 DEFB $37,$F6
CCFB DEFB $23,$E2
CCFD DEFB $20,$02
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