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CCFF: Sprite: Dracula
The Dracula sprites. There are three frames in this block, each 18 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 7C to 7F (see SpritesTable). There are more IDs than frames, as some of the frames are used by more than one ID.
Frame 1.
Sprite_Dracula_1 CCFF DEFB $18 Height = 18 pixels.
CD00 DEFB $00,$F0 dracula-01
CD02 DEFB $0C,$00
CD04 DEFB $1C,$C0
CD06 DEFB $38,$C0
CD08 DEFB $B4,$C2
CD0A DEFB $CE,$DE
CD0C DEFB $F7,$DE
CD0E DEFB $F7,$DE
CD10 DEFB $F8,$3E
CD12 DEFB $7F,$FC
CD14 DEFB $7F,$FC
CD16 DEFB $6B,$AC
CD18 DEFB $23,$88
CD1A DEFB $3F,$F8
CD1C DEFB $0F,$E0
CD1E DEFB $3A,$B8
CD20 DEFB $72,$9C
CD22 DEFB $41,$04
CD24 DEFB $54,$54
CD26 DEFB $16,$D0
CD28 DEFB $19,$30
CD2A DEFB $1B,$B0
CD2C DEFB $0F,$E0
CD2E DEFB $07,$C0
Frame 2.
Sprite_Dracula_2 CD30 DEFB $18 Height = 18 pixels.
CD31 DEFB $1E,$F0 dracula-02
CD33 DEFB $0E,$E0
CD35 DEFB $00,$00
CD37 DEFB $06,$C0
CD39 DEFB $86,$C2
CD3B DEFB $F6,$DE
CD3D DEFB $F7,$DE
CD3F DEFB $F7,$DE
CD41 DEFB $F8,$3E
CD43 DEFB $7F,$FC
CD45 DEFB $7F,$FC
CD47 DEFB $6B,$AC
CD49 DEFB $23,$88
CD4B DEFB $3F,$F8
CD4D DEFB $0F,$E0
CD4F DEFB $3A,$B8
CD51 DEFB $72,$9C
CD53 DEFB $41,$04
CD55 DEFB $54,$54
CD57 DEFB $16,$D0
CD59 DEFB $19,$30
CD5B DEFB $1B,$B0
CD5D DEFB $0F,$E0
CD5F DEFB $07,$C0
Frame 3.
Sprite_Dracula_3 CD61 DEFB $18 Height = 18 pixels.
CD62 DEFB $1E,$00 dracula-03
CD64 DEFB $00,$60
CD66 DEFB $06,$70
CD68 DEFB $06,$38
CD6A DEFB $86,$5A
CD6C DEFB $F6,$E6
CD6E DEFB $F7,$DE
CD70 DEFB $F7,$DE
CD72 DEFB $F8,$3E
CD74 DEFB $7F,$FC
CD76 DEFB $7F,$EC
CD78 DEFB $6B,$AC
CD7A DEFB $23,$88
CD7C DEFB $3F,$F8
CD7E DEFB $0F,$E0
CD80 DEFB $3A,$B8
CD82 DEFB $72,$9C
CD84 DEFB $41,$04
CD86 DEFB $54,$54
CD88 DEFB $16,$D0
CD8A DEFB $19,$30
CD8C DEFB $1B,$B0
CD8E DEFB $0F,$E0
CD90 DEFB $07,$C0
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