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CDE2: Sprite: Skull
The Skull sprite, which is a single frame that is 0F pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite ID is 89 (see SpritesTable).
Sprite_Skull CDE2 DEFB $0F Height = 0F pixels.
CDE3 DEFB $02,$D0 skull
CDE5 DEFB $03,$50
CDE7 DEFB $04,$A8
CDE9 DEFB $0C,$08
CDEB DEFB $1C,$C8
CDED DEFB $38,$44
CDEF DEFB $30,$84
CDF1 DEFB $76,$32
CDF3 DEFB $7B,$5A
CDF5 DEFB $73,$1A
CDF7 DEFB $79,$12
CDF9 DEFB $38,$02
CDFB DEFB $3F,$02
CDFD DEFB $1F,$FC
CDFF DEFB $07,$F0
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