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D1D5: Sprite: A.C.G. Key
The A.C.G. Key sprites. There are three frames in this block, with heights of 0B 0F and 13 pixels. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 8C to 8E (see SpritesTable).
Key left.
Sprite_ACG_Key_Left D1D5 DEFB $0B Height = 0B pixels.
D1D6 DEFB $0C,$CE acg-01
D1D8 DEFB $0C,$DF
D1DA DEFB $0F,$D8
D1DC DEFB $0F,$D8
D1DE DEFB $0C,$D8
D1E0 DEFB $0C,$DF
D1E2 DEFB $07,$FE
D1E4 DEFB $3F,$FF
D1E6 DEFB $5F,$FF
D1E8 DEFB $40,$00
D1EA DEFB $3F,$FF
Key middle.
Sprite_ACG_Key_Middle D1EC DEFB $0F Height = 0F pixels.
D1ED DEFB $3C,$00 acg-02
D1EF DEFB $7E,$00
D1F1 DEFB $66,$00
D1F3 DEFB $6E,$01
D1F5 DEFB $60,$01
D1F7 DEFB $7E,$03
D1F9 DEFB $3C,$0F
D1FB DEFB $FF,$F0
D1FD DEFB $FF,$FF
D1FF DEFB $00,$0F
D201 DEFB $FF,$F0
D203 DEFB $00,$0F
D205 DEFB $00,$03
D207 DEFB $00,$01
D209 DEFB $00,$01
Key right.
Sprite_ACG_Key_Right D20B DEFB $13 Height = 13 pixels.
D20C DEFB $1C,$00 acg-03
D20E DEFB $7F,$00
D210 DEFB $7F,$00
D212 DEFB $C3,$80
D214 DEFB $C3,$C0
D216 DEFB $81,$DC
D218 DEFB $81,$66
D21A DEFB $1B,$42
D21C DEFB $9F,$73
D21E DEFB $C7,$B1
D220 DEFB $C7,$B1
D222 DEFB $9F,$73
D224 DEFB $1B,$42
D226 DEFB $81,$66
D228 DEFB $81,$BC
D22A DEFB $C3,$80
D22C DEFB $F8,$80
D22E DEFB $7F,$00
D230 DEFB $1C,$00
Output:
acg-01 acg-02 acg-03
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