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D3D3: Sprite: Hunchback
The Hunchback sprites. There are three frames in this block, each 18 pixels high. Each frame is its height, followed by two bytes for each row, so the sprite is 10 pixels wide. The sprite IDs are 9C to 9F (see SpritesTable). There are more IDs than frames, as some of the frames are used by more than one ID.
Frame 1.
Sprite_Hunchback_1 D3D3 DEFB $18 Height = 18 pixels.
D3D4 DEFB $00,$3C hunchback-01
D3D6 DEFB $3C,$38
D3D8 DEFB $1C,$00
D3DA DEFB $00,$38
D3DC DEFB $0E,$38
D3DE DEFB $0E,$38
D3E0 DEFB $0F,$38
D3E2 DEFB $67,$F8
D3E4 DEFB $03,$F8
D3E6 DEFB $60,$00
D3E8 DEFB $77,$F8
D3EA DEFB $37,$38
D3EC DEFB $37,$78
D3EE DEFB $43,$9C
D3F0 DEFB $1D,$8C
D3F2 DEFB $06,$C2
D3F4 DEFB $7B,$62
D3F6 DEFB $7F,$72
D3F8 DEFB $53,$62
D3FA DEFB $73,$44
D3FC DEFB $3E,$CC
D3FE DEFB $1E,$F8
D400 DEFB $05,$F0
D402 DEFB $03,$E0
Frame 2.
Sprite_Hunchback_2 D404 DEFB $18 Height = 18 pixels.
D405 DEFB $0F,$3C hunchback-02
D407 DEFB $07,$38
D409 DEFB $00,$00
D40B DEFB $07,$38
D40D DEFB $07,$38
D40F DEFB $07,$38
D411 DEFB $07,$38
D413 DEFB $37,$F8
D415 DEFB $07,$F8
D417 DEFB $30,$00
D419 DEFB $27,$F8
D41B DEFB $26,$78
D41D DEFB $26,$F8
D41F DEFB $03,$9C
D421 DEFB $1D,$8C
D423 DEFB $06,$CC
D425 DEFB $7B,$66
D427 DEFB $7F,$66
D429 DEFB $53,$66
D42B DEFB $73,$4C
D42D DEFB $3E,$CC
D42F DEFB $1E,$F8
D431 DEFB $05,$F0
D433 DEFB $03,$E0
Frame 3.
Sprite_Hunchback_3 D435 DEFB $18 Height = 18 pixels.
D436 DEFB $0F,$00 hunchback-03
D438 DEFB $07,$3C
D43A DEFB $00,$38
D43C DEFB $07,$00
D43E DEFB $07,$38
D440 DEFB $07,$3C
D442 DEFB $07,$3C
D444 DEFB $67,$F8
D446 DEFB $07,$F8
D448 DEFB $60,$00
D44A DEFB $77,$F8
D44C DEFB $37,$38
D44E DEFB $37,$38
D450 DEFB $43,$9C
D452 DEFB $1D,$8C
D454 DEFB $06,$C2
D456 DEFB $7B,$62
D458 DEFB $7F,$72
D45A DEFB $53,$62
D45C DEFB $73,$44
D45E DEFB $3E,$CC
D460 DEFB $1E,$F8
D462 DEFB $05,$F0
D464 DEFB $03,$E0
hunchback
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