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EE60: Creatures
The three 16-byte records for the creatures that SpawnCreature makes, which are copies of the data at Initialisation_Creature. Each is zero until it is used, and then it is a copy of CreatureDefaults, which describes the layout of the record.
CreatureRecords EE60 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Copy of the record at Initialisation_Creature.
EE68 DEFB $00,$00,$00,$00,$00,$00,$00,$00
EE70 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Copy of the record at 63ED.
EE78 DEFB $00,$00,$00,$00,$00,$00,$00,$00
EE80 DEFB $00,$00,$00,$00,$00,$00,$00,$00 Copy of the record at 63FD.
EE88 DEFB $00,$00,$00,$00,$00,$00,$00,$00
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