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34655: Pop Creature
Turns a creature into a pop, which is what happens when it is hit by a weapon or when it touches the player. The creature is removed from the screen and redrawn as the first frame of the pop with the room attribute under it (see HandlerPop), and the player is given 0341 points.
Input
IX The creature entity
PopCreature 34655 LD A,(IX+5) Fetch the attribute of the creature.
34658 PUSH AF Stash it on the stack.
34659 LD A,(24090) Fetch the room attribute from CurrentRoom_Attribute.
34662 LD (IX+5),A Update the attribute of the creature.
34665 CALL RemoveEntity Call RemoveEntity to remove the creature from the screen.
34668 CALL SetEntityAttributes_Moved Call SetEntityAttributes_Moved to set the attributes of the cells that the creature covered.
34671 POP AF Restore the attribute of the creature from the stack.
34672 LD (IX+5),A Write it to the attribute of the creature.
34675 LD (IX+0),108 Write 108 to the sprite ID of the creature (the first frame of the pop).
34679 LD (IX+14),16 Set the counter at offset 14 to 16.
34683 LD BC,341 BC=0341 (the points to add to the score).
34686 CALL AddPointsToScore Call AddPointsToScore to add the points to the score.
34689 CALL DrawEntity Call DrawEntity to draw the pop.
34692 JP SetEntityAttributes_Moved Jump to SetEntityAttributes_Moved to set the attributes.
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