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38362: Clock Tick
Used by the routine at ProcessAction.
ClockTick 38362 LD A,(23672) A=FRAMES.
38365 CP 50
38367 RET C
38368 SUB 50
38370 LD (23672),A
38373 LD HL,24127
38376 LD A,(HL)
38377 INC A
38378 DAA
38379 LD (HL),A
38380 CP 96
38382 JR NZ,ClockTick_0
38384 LD (HL),0
38386 DEC HL
38387 LD A,(HL)
38388 INC A
38389 DAA
38390 LD (HL),A
38391 CP 96
38393 JR NZ,ClockTick_0
38395 LD (HL),0
38397 DEC HL
38398 LD A,(HL)
38399 INC A
38400 DAA
38401 AND 15
38403 LD (HL),A
ClockTick_0 38404 LD HL,16584
This entry point is used by the routine at GameStats.
PrintClock 38407 CALL ScreenAddress
38410 LD DE,24125
38413 LD B,2
38415 CALL PrintScore_1
38418 LD DE,24127
38421 INC HL
38422 LD B,1
38424 JP PrintScore_Loop
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