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Data |
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The settings of each level, which are used by SetLevelGraphics. There are eight bytes for each level. The first is the attribute of the game area, which is stored at E11E and the second is the number of bottles that are to be collected. The three words that follow are the tiles that SetLevelGraphics sets for the entries at 666E 669C and 6670 of the table at TileTable. The entry at 6672 is chosen from the third of them.
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Level 00.
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| LevelSettings | 87AB | DEFB $46 | ||
| 87AC | DEFB $05 | |||
| 87AD | DEFW TileBlockFace_8 | |||
| 87AF | DEFW TileBlockFace_7 | |||
| 87B1 | DEFW TileBlockFace_19 | |||
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Level 01.
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| 87B3 | DEFB $44 | |||
| 87B4 | DEFB $05 | |||
| 87B5 | DEFW TileBlockFace_9 | |||
| 87B7 | DEFW TileBlockFace_10 | |||
| 87B9 | DEFW TileBlockFace_20 | |||
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Level 02.
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| 87BB | DEFB $47 | |||
| 87BC | DEFB $0C | |||
| 87BD | DEFW TileBlockFace_9 | |||
| 87BF | DEFW TileBlockFace_7 | |||
| 87C1 | DEFW TileBlockFace_20 | |||
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Level 03.
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| 87C3 | DEFB $44 | |||
| 87C4 | DEFB $0C | |||
| 87C5 | DEFW TileBlockFace_8 | |||
| 87C7 | DEFW TileBlockFace_10 | |||
| 87C9 | DEFW TileBlockFace_19 | |||
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Level 04.
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| 87CB | DEFB $46 | |||
| 87CC | DEFB $09 | |||
| 87CD | DEFW TileBlockFace_8 | |||
| 87CF | DEFW TileBlockFace_7 | |||
| 87D1 | DEFW TileBlockFace_20 | |||
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