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87AB: Level Settings
The settings of each level, which are used by SetLevelGraphics. There are eight bytes for each level. The first is the attribute of the game area, which is stored at E11E and the second is the number of bottles that are to be collected. The three words that follow are the tiles that SetLevelGraphics sets for the entries at 666E 669C and 6670 of the table at TileTable. The entry at 6672 is chosen from the third of them.
Level 00.
LevelSettings 87AB DEFB $46
87AC DEFB $05
87AD DEFW TileBlockFace_8
87AF DEFW TileBlockFace_7
87B1 DEFW TileBlockFace_19
Level 01.
87B3 DEFB $44
87B4 DEFB $05
87B5 DEFW TileBlockFace_9
87B7 DEFW TileBlockFace_10
87B9 DEFW TileBlockFace_20
Level 02.
87BB DEFB $47
87BC DEFB $0C
87BD DEFW TileBlockFace_9
87BF DEFW TileBlockFace_7
87C1 DEFW TileBlockFace_20
Level 03.
87C3 DEFB $44
87C4 DEFB $0C
87C5 DEFW TileBlockFace_8
87C7 DEFW TileBlockFace_10
87C9 DEFW TileBlockFace_19
Level 04.
87CB DEFB $46
87CC DEFB $09
87CD DEFW TileBlockFace_8
87CF DEFW TileBlockFace_7
87D1 DEFW TileBlockFace_20
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