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The settings of each level, which are used by SetLevelGraphics. There are eight bytes for each level. The first is the attribute of the game area, which is stored at 57630 and the second is the number of bottles that are to be collected. The three words that follow are the tiles that SetLevelGraphics sets for the entries at 26222 26268 and 26224 of the table at TileTable. The entry at 26226 is chosen from the third of them.
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Level 0.
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| LevelSettings | 34731 | DEFB 70 | ||
| 34732 | DEFB 5 | |||
| 34733 | DEFW TileBlockFace_8 | |||
| 34735 | DEFW TileBlockFace_7 | |||
| 34737 | DEFW TileBlockFace_19 | |||
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Level 1.
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| 34739 | DEFB 68 | |||
| 34740 | DEFB 5 | |||
| 34741 | DEFW TileBlockFace_9 | |||
| 34743 | DEFW TileBlockFace_10 | |||
| 34745 | DEFW TileBlockFace_20 | |||
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Level 2.
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| 34747 | DEFB 71 | |||
| 34748 | DEFB 12 | |||
| 34749 | DEFW TileBlockFace_9 | |||
| 34751 | DEFW TileBlockFace_7 | |||
| 34753 | DEFW TileBlockFace_20 | |||
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Level 3.
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| 34755 | DEFB 68 | |||
| 34756 | DEFB 12 | |||
| 34757 | DEFW TileBlockFace_8 | |||
| 34759 | DEFW TileBlockFace_10 | |||
| 34761 | DEFW TileBlockFace_19 | |||
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Level 4.
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| 34763 | DEFB 70 | |||
| 34764 | DEFB 9 | |||
| 34765 | DEFW TileBlockFace_8 | |||
| 34767 | DEFW TileBlockFace_7 | |||
| 34769 | DEFW TileBlockFace_20 | |||
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