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34731: Level Settings
The settings of each level, which are used by SetLevelGraphics. There are eight bytes for each level. The first is the attribute of the game area, which is stored at 57630 and the second is the number of bottles that are to be collected. The three words that follow are the tiles that SetLevelGraphics sets for the entries at 26222 26268 and 26224 of the table at TileTable. The entry at 26226 is chosen from the third of them.
Level 0.
LevelSettings 34731 DEFB 70
34732 DEFB 5
34733 DEFW TileBlockFace_8
34735 DEFW TileBlockFace_7
34737 DEFW TileBlockFace_19
Level 1.
34739 DEFB 68
34740 DEFB 5
34741 DEFW TileBlockFace_9
34743 DEFW TileBlockFace_10
34745 DEFW TileBlockFace_20
Level 2.
34747 DEFB 71
34748 DEFB 12
34749 DEFW TileBlockFace_9
34751 DEFW TileBlockFace_7
34753 DEFW TileBlockFace_20
Level 3.
34755 DEFB 68
34756 DEFB 12
34757 DEFW TileBlockFace_8
34759 DEFW TileBlockFace_10
34761 DEFW TileBlockFace_19
Level 4.
34763 DEFB 70
34764 DEFB 9
34765 DEFW TileBlockFace_8
34767 DEFW TileBlockFace_7
34769 DEFW TileBlockFace_20
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