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Routines |
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Used by the routine at AddScore.
Prints the score of the current player in the score panel. When it is entered at PrintScore, an extra life is awarded if the highest two digits of the score have changed.
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| PrintScore | 38544 | LD A,(57083) | Fetch the highest two digits of the score. | |||||
| 38547 | CP D | Compare them with the old highest two digits. | ||||||
| 38548 | CALL NZ,CollectItem_ExtraLife | Call 54809 to award an extra life if they have changed. | ||||||
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This entry point is used by the routine at AddScore.
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| PrintScore_Digits | 38551 | LD HL,57083 | Point HL at the highest two digits of the score. | |||||
| 38554 | LD DE,57649 | Point DE at the digits of the score in the text record at 57649. | ||||||
| 38557 | LD B,3 | Set the byte counter in B to 3. | ||||||
| PrintScore_Convert | 38559 | LD A,(HL) | Fetch two digits of the score. | |||||
| 38560 | RRA | Move the upper digit into the lower four bits... | ||||||
| 38561 | RRA | |||||||
| 38562 | RRA | |||||||
| 38563 | RRA | |||||||
| 38564 | AND %00001111 | ...and keep only that digit. | ||||||
| 38566 | LD (DE),A | Store it in the text record. | ||||||
| 38567 | INC DE | Move onto the next character of the text record. | ||||||
| 38568 | LD A,(HL) | Fetch the two digits again. | ||||||
| 38569 | AND %00001111 | Keep the lower digit. | ||||||
| 38571 | LD (DE),A | Store it in the text record. | ||||||
| 38572 | INC DE | Move onto the next character of the text record. | ||||||
| 38573 | DEC HL | Move onto the next two digits of the score. | ||||||
| 38574 | DJNZ PrintScore_Convert | Decrease the byte counter by one and jump back to PrintScore_Convert until all six digits have been converted. | ||||||
| 38576 | LD A,133 | A is 133 the length of the text with the flags for the double height. | ||||||
| 38578 | LD (57649),A | Store it as the first character of the text record. | ||||||
| 38581 | LD DE,57646 | Point DE at ScoreTextPlayerOne_Record. | ||||||
| 38584 | JP PrintText | Jump to PrintText to print the score. | ||||||
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