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Routines |
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Used by the routine at RunFrame.
Updates the player entity with MoveEntity, with its speed set to zero and its heading flag cleared, and then restores the speed. The entry point at SettlePlayer goes on to set the player to frame 3 at RunFrame_Land, the entry point at SettlePlayer_Continue goes on to the end of the player update at RunFrame_Entities and the entry point at SettlePlayer_Update returns.
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| SettlePlayer | 52434 | CALL SettlePlayer_Update | Settle the player, then set its frame. | |||||
| 52437 | JP RunFrame_Land | |||||||
| SettlePlayer_Update | 52440 | LD HL,(46418) | Remember the vertical speed. | |||||
| 52443 | PUSH HL | |||||||
| 52444 | LD E,(IX+16) | Remember the speed and the speed fraction. | ||||||
| 52447 | LD D,(IX+26) | |||||||
| 52450 | PUSH DE | |||||||
| 52451 | LD HL,(46432) | Remember the drift. | ||||||
| 52454 | PUSH HL | |||||||
| 52455 | XOR A | Clear the speed, the drift and the vertical speed, and stop moving. | ||||||
| 52456 | LD (46416),A | |||||||
| 52459 | LD HL,0 | |||||||
| 52462 | LD (46432),HL | |||||||
| 52465 | LD (46418),HL | |||||||
| 52468 | RES 7,(IX+17) | |||||||
| 52472 | CALL MoveEntity | Move the player. | ||||||
| 52475 | POP HL | Put the drift back. | ||||||
| 52476 | LD (46432),HL | |||||||
| 52479 | POP DE | Put the speed and the speed fraction back. | ||||||
| 52480 | LD (IX+16),E | |||||||
| 52483 | LD (IX+26),D | |||||||
| 52486 | POP HL | Put the vertical speed back. | ||||||
| 52487 | LD (46418),HL | |||||||
| 52490 | RET | Return. | ||||||
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This entry point is used by the routine at RunFrame.
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| SettlePlayer_Continue | 52491 | CALL SettlePlayer_Update | Settle the player, then finish the update. | |||||
| 52494 | JP RunFrame_Entities | |||||||
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