Routines |
Prev: 6298 | Up: Map | Next: 635E |
Used by the routine at GameInitialisation.
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GameMenu | 6332 | LD DE,$635E | DE=GameSelection_Attributes. | |
6335 | EXX | Switch to the shadow registers. | ||
6336 | LD HL,$6365 | HL'=GameSelection_Position. | ||
6339 | LD DE,$636C | DE'=GameSelection_Text. | ||
There are seven lines of text.
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633C | LD B,$07 | B'=07 (counter). | ||
GameMenu_Loop | 633E | EXX | Switch back to the normal registers. | |
633F | LD A,(DE) | Copy a byte from DE to Current_MenuAttr. | ||
6340 | LD ($5F24),A | |||
6343 | INC DE | Increment DE by one. | ||
6344 | EXX | Switch to the shadow registers. | ||
6345 | PUSH BC | Stash BC' on the stack. | ||
6346 | LD A,(HL) | A=HL' (grab the position data). | ||
6347 | INC HL | Increment HL' (position data pointer) by one. | ||
6348 | PUSH HL | Stash HL' (position data pointer) on the stack. | ||
6349 | LD H,A | H'=A L'=38. | ||
634A | LD L,$38 | |||
634C | CALL MenuWriteText | Call MenuWriteText. | ||
634F | EXX | Switch back to the normal registers. | ||
6350 | POP HL | Restore HL and BC from the stack. | ||
6351 | POP BC | |||
6352 | INC DE | Increase DE by one. | ||
6353 | DJNZ GameMenu_Loop | Decrease counter by one and loop back to GameMenu_Loop until counter is zero. | ||
6355 | LD HL,$B800 | HL=B800. | ||
6358 | LD DE,$5F8E | DE=Message_Rights. | ||
635B | JP PrintString | Jump to PrintString. | ||
View the equivalent code in;
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Prev: 6298 | Up: Map | Next: 635E |