Routines |
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Used by the routines at PlayersInit and 68C4.
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This routine "swaps" the data between DE and HL.
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ChangePlayer | 6416 | LD HL,$5F2D | HL=1UP_Level. | |
6419 | LD DE,$5F31 | DE=2UP_Level. | ||
641C | LD B,$04 | B=04 (counter). | ||
This looks complicated but it's just grabbing the data from DE, grabbing the data from HL, and writing the others data to each one.
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ChangePlayer_Loop | 641E | LD A,(DE) | A=DE. | |
641F | LD C,(HL) | C=HL. | ||
6420 | LD (HL),A | Store A at HL. | ||
6421 | LD A,C | Store C at DE. | ||
6422 | LD (DE),A | |||
6423 | INC HL | Increase both HL and DE by one. | ||
6424 | INC DE | |||
6425 | DJNZ ChangePlayer_Loop | Decrease counter by one and loop back to ChangePlayer_Loop until counter is zero. | ||
6427 | RET | Return. | ||
View the equivalent code in;
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