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Routines |
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State 01 of the monster; it stays where it is for a short time, changing between its two frames every 08 frames.
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See Infinite Lives.
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| HandleMonster_Waiting | 6653 | DEC (IX+$07) | Decrease the timer in byte 07 of the actor by one. | |||||
| 6656 | JR Z,HandleMonster_NextState | Jump to HandleMonster_NextState if the timer is zero. | ||||||
| 6658 | LD A,($5F1D) | Fetch the frame counter. | ||||||
| 665B | AND %00000111 | Keep only bits 0-2. | ||||||
| 665D | JR NZ,HandleMonster_Draw | Jump to HandleMonster_Draw unless the frame counter is a multiple of 08. | ||||||
| 665F | LD A,(IX+$00) | Fetch the actor ID. | ||||||
| 6662 | XOR %00000001 | Flip bit 0, which chooses the other frame of the monster. | ||||||
| 6664 | LD (IX+$00),A | Update the actor ID with the other frame of the monster. | ||||||
| 6667 | JR HandleMonster_Draw | Jump to HandleMonster_Draw. | ||||||
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