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Routines |
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State 02 of the monster; it moves down four pixels at a time until it is back inside the dustbin. A random delay (01 to 0F frames) is then set, and the monster moves on to the next state.
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| HandleMonster_Falling | 6669 | LD A,(IX+$02) | Fetch the vertical co-ordinate. | |||||
| 666C | ADD A,$04 | Lower the monster by 04 pixels. | ||||||
| 666E | CP $B8 | Jump to HandleMonster_StartDelay if the monster is back inside the dustbin. | ||||||
| 6670 | JR NC,HandleMonster_StartDelay | |||||||
| 6672 | JR HandleMonster_Move | Jump to HandleMonster_Move to move the monster. | ||||||
| HandleMonster_StartDelay | 6674 | LD A,R | Fetch a random number. | |||||
| 6676 | AND %00001111 | Keep only bits 0-3. | ||||||
| 6678 | OR %00000001 | Set bit 0, so that the timer is never zero. | ||||||
| 667A | LD (IX+$07),A | Write the random number to the timer (byte 07 of the actor). | ||||||
| 667D | INC (IX+$06) | Increase the actor state by one. | ||||||
| 6680 | RET | Return. | ||||||
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